outer worlds companions skills

Can anybody confirm yet if this is the case? I am less sure about armor mods that raise skills as you can't really see what your companions skills are at. Display as a link instead, × Also is it just best to throw them all in the heaviest highest bonus armor if im not being stealthy? What I'm confused about is regarding weapons. A odd decision to make in my opinion but so far the only thing you lose out of it loot as I have found several different ways to get into locked areas. "...they get bonuses from their equipment. Peril on Gorgon best ending question.

So after some testing, stats on armor affect followers. On top of that if you unlock Parvati’s bonus engineering perk which is +10 you’re total bonus to your engineering is now +45. Link to post Share on other sites. Note: Your post will require moderator approval before it will be visible. After playing around with this a bit, all stats seem to effect companions. For example let’s say Parvati has 70 engineering.

Does it ONLY effect the follower, then? To my knowledge you can't point them at something like a locked container and have them pick it for you. I was messing with this today, and so far armor does effect listed follower skills, but helmets do NOT. Also, it is unclear if companion can benefit from using armor with bonuses that are NOT the core 3 indicated in their profile. Set Leadership skills/Inspiration to 60 points: Companion skill bonus to Player skills + 100%.

I didnt put a single point in to stealth skill thinking that I simply pick up on the road some rogue type companion and be good with it. × Which means you get 25%(or with a higher level of Inspiration) up to 50% of their total skill value.". Apart from SAM, can every companion just operate any weapon, gun or melee, at the same efficiency/damage?

I did the same thing as I have in games like Wasteland 2 which is the same as your way of thinking. I’ll have to test and get back to you.

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So in the case of Pavarati, she has Persuasion, Lockpicking and Engineering.

- "I admit it feels awkward at first but after a while you get used to having OldKye moving within you.

  You cannot paste images directly. Edit: you will only receive bonuses from a companion if it is the same as the 3 core stats they already provide. Like if Vicar for example has higher intimidate than you, then you can use him in those situations....?

× There is a delay in updating the companion's ledger, however.

Companions skills only add to your skills, they are similar to how equipment buffs work that raise your skill but won't unlock the tier bonuses. This is a totally unexplained mechanic as far as I can tell but yes, it does. It eventually changes but not sure if it has to do with loading/restarting the game.

Or excellent lover.".   Your previous content has been restored. Paste as plain text instead, × I have no idea. Bump anyone else confirm that the stats effect checks even if you can't see it, or that they can/can't see the stats change on the stat screen? 6. The result is that my "roguish" companion has twice as much skill points in lockping then me, but it doesnt seems to be for any use to me. Equipping Felix with +5 melee skills on body and +5 2-handed weapon on helmet will, after changing zones, make a noticeable difference in the dps of a 2-handed melee weapon he has equipped. We rank the best of the best based on skill and personality. Or does it also give the PC the boost (or a portion of)? What does the third gray bar below the Health and TTD bars at the top left of the screen represent? The damage shown on weapon pop-up does take into the account the skill of the companion though, because the damage changes before and after you equip it.

sigs Are Almost As Stupid As Irony- NotBot, 2000xx.

Although if Parvati is wearing an armor piece for +10 melee skills she’ll get the full +10. Does Skill Bonus on companion armor matter? SitemapAdvertisePartnershipsCareersPrivacy PolicyAd ChoiceTerms of UseReport Ad, CA Privacy/Info We CollectCA Do Not Sell My Info.

  Pasted as rich text. Finally found a bug!

That makes sense. By how do i disable energy beam traps in the smuggler's tunnel?

Our tips will teach you what skills to upgrade, how to get good loot, and how to choose the best gear. But to what percentage I don't understand. Whatever skills the companion has you get 25% and I you unlock the upgrade in the Inspiration tree which provides 100% skill bonuses from companions you get 50% of they’re skills . I’m not sure if you would receive a +5 bonus from it though. Testing this also shows that damage is impacted by skills that aren't shown in the companion ledger. (DLC Spoilers!!). Wonder if it's actually how it works tho. So even if you have +5 1 handed Melee damage it doesn't count? Meaning I cant unlock basically anything I encounter. The best Outer Worlds build requires the best perks, mixed carefully with character attributes, skills and more. Press question mark to learn the rest of the keyboard shortcuts. When you look at your engineering the bonus to you is +35(with the inspiration perk I mentioned earlier).

I REALLY wish they explained this in-game. Companions skills only add to your skills, they are similar to how equipment buffs work that raise your skill but won't unlock the tier bonuses. Add Multi quote; Quote; Share this post. Like a thought parasite.

I hope I explained that well. In my case, I gave Max a +7 hack armor, and his bonus granted to me went from +9 to +11. Yeah, I have noticed that too, when you change out the armor and put on something with a different skill modifier the companion summary page doesn't show the updated skills right away. If you equip a companion with a skill they don't normally have, the player gets no boost.

i couldve sworn they do increase your stats as well but not as much. Laimma (1) Prestidigitator .

I don't see any weapon skills for any of them so far. EDIT: and on my most recent reload it suddenly works again?

Members. When you look at your engineering the bonus to you is +35(with the inspiration perk I mentioned earlier). For example let’s say Parvati has 70 engineering. I would like to know if it is possible to use lockpicking skill of my companions? The Outer Worlds doesn’t have a strict resource management system, and over time you will accumulate a lot of good equipment and mods you can selectively store on the Unreliable to assign to your companions. For example, equipping the welder's goggles on a companion will lower skills associated with perception. Sign in to follow this . From what I'm seeing, it doesn't. As for the armor perks it’ll be the same(25% or 50% with inspiration upgrade). This whole system is just confusing so for the time being it seems the safest bet is to equip plain heavy armor to any companion. The Outer Worlds is much more than a shooter. This would make sense. How anything works with companions is still a mystery to me. By continuing to browse this site, you agree to this use.

Of additional interest though, on his/her profile card his/her own hack skill is not shown to be changing.

Even things like bonus science give a slight damage boost to things like plasma based weapons.

De-equipping Parvati of her overalls (a +5) likewise dropped her skill bonus by 1. How do I complete the "Die, Robot" side quest? Yes it does. Can she still use her ability without it?

So stats on companion's armor is meaningless. The Outer Worlds: General Discussion (NO SPOILERS) Should I Mod/Tinker Companions’ Weapons/Armour.   Your link has been automatically embedded. Hopefully you aren’t confused. Can anyone confirm/deny this? for Parvati that is Engineering, Lockpick, Persuade)? © 2020 CBS Interactive Inc. All rights reserved. How much of the plot is left after the point of no return? I had a +13 to engineering bonus from Parvati, I equipped her with +15 engineering goggles, and my engineering bonus from her went up to +16. So if you equip the companion with a bonus to hack armor but they don’t have hack as one of the 3 core skills you will not receive the bonus to yourself. 2.

Gonna add a +1 to this, I've confirmed as well that at the very least, using armors that boost your companion's provided skill bonus DOES increase the bonus you receive from them. The Outer Worlds features a total of 42 different perks that are spread across three different tier levels.

Loved the main game but the DLC is kinda garbage. If you have an account, sign in now to post with your account. If you equip a companion with a skill they do normally have, the player does get a boost from the companion's derived stat. Laimma 3.

I have no idea because I keep forgetting to check in the middle of fights.

Totally confused by this too. I just realized about an hour ago that Parvati's special ability relies on her having a hammer.. something I took away from her and replaced a while ago. I have to double check again.

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Many thanks . I tried a whole mess of gear combinations on those two, and that seems to be the case.

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